using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace IACommService4CSharp { public enum ACCESS_TYPE { UNKNOW = 0, ONLY_READ, ONLY_WRITE, READ_WRITE } public class SymbolNodeInfo_t : ComplexBase_t { public SymbolNodeInfo_t() : base() { } //Internal use public SymbolNodeInfo_t(IDataValue4CSharp value) : base(value) { } public string Name { get { return GetFieldValue("Name") as string; } set { SetFieldValue("Name", value); } } public bool IsSymbol { get { return (bool)GetFieldValue("SymbolFlag"); } set { SetFieldValue("SymbolFlag", value); } } public uint TypeID { get { return (uint)GetFieldValue("TypeID"); } set { SetFieldValue("TypeID", value); } } public ACCESS_TYPE Access { get { var access = GetFieldValue("Access") as string; if (access == "r") { return ACCESS_TYPE.ONLY_READ; } else if (access == "w") { return ACCESS_TYPE.ONLY_WRITE; } else if (access == "b") { return ACCESS_TYPE.READ_WRITE; } else { return ACCESS_TYPE.UNKNOW; } } set { string access = ""; if (value == ACCESS_TYPE.ONLY_READ) { access = "r"; } else if (value == ACCESS_TYPE.ONLY_WRITE) { access = "w"; } else if (value == ACCESS_TYPE.READ_WRITE) { access = "b"; } SetFieldValue("Access", access); } } } }